The tenth edition of the international conference of the European Alliance for Innovation (EAI) ArtsIT will take place in 2021 in the UNESCO Creative City of Media Arts Karlsruhe as an online conference. From 2 to 3 December, there will be a special focus on the topic of artificial intelligence in the arts and culture.
A varied agenda of 31 international contributions is devoted to questions of theory and reflection, media art and virtual reality, the topic of digital games as well as questions of participation and inclusion. A keynote address by the scientist and programmer Prof. Alexander R. Galloway (New York University, USA) on the topic of The Computable and the Uncomputable combines historical dimensions of digitality with future scenarios of artificial intelligence.
The conference is jointly organized by the Badisches Landesmuseum Karlsruhe and the Karlsruhe University of Applied Sciences and takes place in cooperation with UNESCO City of Media Arts.
Since 2009, ArtsIT has been an important scientific forum for the communication of the latest research results at the interface between art, science, culture, performing arts, media and technology. The conference brings together researchers, practitioners, artists and academics to present and discuss the symbiosis between art and information technology. Not only will technological progress be measured, but also the impact of art and technology on sustainability, responsibility and human dignity will be considered.
Information and registration for the conference: https://artsit.eai-conferences.org/2021/
Conference contributions: https://artsit.eai-conferences.org/2021/accepted-papers/
The video recordings will be published online after the conference.
The conference proceedings Creative Heritage. New Perspectives from Theoretical Reflections, Media Arts and Artificial Intelligence will be published by Springer Verlag.
Prof. Alexander R. Galloway is the author of several books on digital media and critical theory, his latest project is the monograph Uncomputable: Play and Politics in the Long Digital Age (2021).